Allessandra Lilliana DeLaude

Description:

Allessandra Lilliana DeLaude
CR 1
Female Human Gunslinger (Pistolero):2
CN Medium Humanoid (Human)
Hero Points:1
Grit: 2
Init: 9
Senses: Perception +6

DEFENSE
AC: 16, touch 16, flat-footed 10; Dex:5, 1 dodge)
Vig 20 (2d10) Wnd 30 (Threshold 15)
Fort
5, Ref 8, Will 1


OFFENSE

Spd 30 ft.

Melee
Rapier:3 (1d6+1/18-20/x2)
Unarmed Strike:3 (1d3+1/20/x2)

Ranged
Masterwork Pistol +9 (1d8/20/x4)
Masterwork Pistol +9 (1d8/20/x4)

STATISTICS
Str:12
Dex:20
Con:15
Int:18
Wis:14
Cha: 17

Base Atk:+2;
CMB: 3
CMD: 18
Feats: Gunsmithing, Improved Initiative, Weapon Focus: Pistol
Traits: Charming, Killer

Skills Acrobatics +10, Appraise +5, Climb +5, Craft (Gunpowder) +6, Craft (Weapons) +6, Disable Device +4, Knowledge (Chemistry) +5, Knowledge (History) +5, Knowledge (Local) +8, Knowledge (Nobility) +5, Linguistics +5, Perception +7, Perform (Dance) +4, Profession (Gambler) +6, Profession (Scribe) +6, Sense Motive +2, Sleight of Hand +9, Stealth +6
Languages Common, Draconic, Elven, Orc, Other Language, Undercommon
SQ Deeds, Grit (Ex), Gunslinger’s Dodge (Ex), Hero Points (1), Quick Clear (Ex), Up Close and Deadly +1d6, Weapon Cord
Combat Gear Masterwork Pistol, Masterwork Pistol, Rapier, Studded Leather; Other Gear Artisan’s tools: Craft (Weapons), Backpack (empty), Bedroll, Bell, Blanket, Candle, Chalk, 1 piece, Climber’s kit, Crowbar, Fishhook, Flint and steel, Grappling hook, Gunsmith’s Kit, Hammer, Ink (1 oz. vial, black), Inkpen, Iron Spike, Manacles, masterwork, Marbles, Mirror, small steel, Musical instrument: Harp, Oil (1-pint flask), Parchment (sheet), Perfume, common (10), Piton, Pouch, belt (10 @ 7.32 lbs), Rope, Spider Silk (50’), Sealing wax, Sewing needle, Signal Horn, Signet ring, Soap (per lb), Spade or shovel, String (50’), Sunrod, Tent, Small, Thieves’ tools, masterwork, Torch, Waterskin, Weapon Cord, Whetstone, Whistle, Signal


SPECIAL ABILITIES

Charming: +1 Bluff/Diplomacy/save DC for a language-dependent spell vs. targets who could be sexually attracted to you.

Deeds: Gunslingers spend grit points to accomplish deeds. Most deeds grant the gunslinger some momentary bonus or effect, but there are some that provide longerlasting effects. Some deeds stay in effect as long as a gunslinger has at least 1 grit point.

Grit: (Ex) A gunslinger makes her mark upon the world with daring deeds. Some gunslingers claim they belong to a mystical way of the gun, but it’s more likely that the volatile nature of firearms simply prunes the unlucky and careless from their ranks.

Gunslinger’s Dodge: (Ex) At 1st level, the gunslinger gains an uncanny knack for getting out of the way of ranged attacks. When a ranged attack is made against the gunslinger, she can spend 1 grit point to move 5 feet as an immediate action; doing so grants the gunslinger a +2 bonus versus the trigerring attack. The movment is not a 5 foot movement and provokes attacks of opportunity. Alternitively the gunslinger may drop prone for the +4 AC agaisnt the triggering attack.

Gunsmithing: You know the secrets of repairing and restoring firearms.
Benefit: If you have access to a gunsmith’s kit, you can create and restore firearms, craft bullets, and mix black powder for all types of firearms. You do not need to make a Craft check torepair, create or craft firearms and ammunition.

Hero Points: (1) Hero Points can be spent at any time to grant a variety of bonuses.

Killer: Add weapon’s critical modifier to its critical bonus damage.

Quick Clear: (Ex) At 1st level, as a standard action, the gunslinger can remove the broken condition from a single firearm she is currently wielding, as long as that condition was gained by a firearm misfire. The gunslinger must have at least 1 grit point to perform this deed. Alternatively if the gunslinger spends 1 grit point to perform this deed, she may perform it as a move-equivalent action instead of a standard action.

Up Close and Deadly: +1d6 At 1st level, when the pistolero hits a target with a one-handed firearm that is not making a scatter shot, she can spend 1 grit point to deal 1d6 points of extra damage on a hit. If she misses with the attack, she grazes the target, dealing half the extra damage anyway. This is precision damage and is not multiplied if the attack is a critical hit.

Weapon Cord: Attached weapon can be recovered as a swift action.

Bio:

Allessandra Lilliana DeLaude

Kingdoms in Death Cgreylore