Male Human Rogue 4
NN Medium Humanoid (Human)
Hero Points 3
Init 3; Senses Perception +9
Defense 13, flat-footed 10 (
3 Dex)
Armor DR: 3/magic or Large (3 armor)
Critical Defense: +6 (
3 DR, 3 Dex)
Vig 30 (4d8) Wnd 30 (Threshold 15)
Fort +3, Ref +7, Will +3
Defensive Abilities Evasion, Trap Sense +1, Uncanny Dodge
Spd 30 ft.
Melee Dagger +6 (1d4
3/19-20/x2) and
Dueling Sword 2 (1d83/19-20/x2) and
Hidden Blade 6 (1d63/19-20/x2) and
Shortsword 6 (1d63/19-20/x2) and
Unarmed Strike 6 (1d33/20/x2)
Ranged Needles 2 (1d23/20/x2)
Special Attacks Hidden Weapons +4, Sneak Attack +2d6, Swift Poison
Str 17, Dex 16, Con 15, Int 20, Wis 15, Cha 17
Base Atk +3; CMB +6; CMD 19
Feats Conceal Scent, Rogue Weapon Proficiencies, Skill Focus: Stealth, Stealthy
Traits Caretaker, Poverty-Stricken
Skills Acrobatics +9, Appraise +9, Bluff +10, Climb +6, Craft (Alchemy) +12, Craft (Traps) +7, Disable Device +11, Disguise +10, Escape Artist +11, Fly +2, Heal +10, Knowledge (Engineering) +7, Knowledge (Geography) +6, Knowledge (History) +6, Knowledge (Life Sciences) +9, Knowledge (Local) +10, Knowledge (Nature) +7, Knowledge (Nobility) +6, Linguistics +12, Perception +9, Perform (Wind Instruments) +7, Ride +2, Sense Motive +9, Sleight of Hand +9, Stealth +14, Survival +10, Swim +6, Use Magic Device +7
Languages Common, Draconic, Drow Sign Language, Dwarven, Elven, Halfling, Orc, Thassilonian, Thieves cant, Undercommon
SQ Hero Points (3), Trapfinding +2
Combat Gear Dagger (5), Dueling Sword, Hidden Blade, Needles (50), Parade Armor, Shortsword; Other Gear Bag of Concealment I (empty), Caltrops (2), Grappling hook, Magnet, Musical instrument: Flute, Pickpocket’s outfit, Pouch, belt (2 @ 1 lbs), Pouch, belt (5 @ 9.64 lbs), Smoke Pellet, Thieves’ tools, Wrist sheath, Wrist sheath, spring loaded
Dagger – 0/5
Needles – 0/50
Smoke Pellet – 0/1
Conceal Scent Can’t be tracked by scent, it detects at half distance & can’t pinpoint square.
Evasion (Ex) If you succeed at a Reflex save for half damage, you take none instead.
Hero Points (3) Hero Points can be spent at any time to grant a variety of bonuses.
Hidden Weapons +4 (Ex) A ninja with this ability can easily conceal weapons on her body. The ninja adds her level on opposed Sleight of Hand checks made to conceal a weapon. In addition, she can draw hidden weapons as a move action, instead of as a standard action.
Sneak Attack +2d6 +2d6 damage if you flank your target or your target is flat-footed.
Swift Poison (Ex) Poisoning a weapon becomes a move action.
Trap Sense +1 (Ex) +1 bonus on reflex saves and AC against traps.
Trapfinding +2 +2 to find or disable traps.
Uncanny Dodge (Ex) Retain Dex bonus to AC when flat-footed.


Adin was born into a wealthy family with a loving mother, father and older brother. His parents were not unlike other parents, with his mother caring for the house and providing a hot meal and his father providing financial stability. Father left early every morning for an honest day’s work while his mother spent time in the kitchen cooking, brewing teas and cleaning for what seemed like an excessive amount of time. All of which was completed with the help of Adin and often more so than he wanted to.
Adin was home schooled, though he secretly desired to attend class and make friends. His parents, though being the loving, yet overprotective parents that they were, did not let him play with other children or attend a more ‘mainstream’ school. He was taught the normal school subjects: math, science, psychology, biology, anatomy, acupuncture, and theater. His favorite areas of study; however, were manual dexterity based subjects as well as urban acrobatics and escapology. He also thoroughly enjoyed the games that his mother and brother would play; hide and seek, guess that smell / sound as well as various card games.
This is not to say that Adin’s father did not take the time to be with his son. They did many things a boy and his father would do together which included anything from hunting, tracking, fishing and trapping to sword play and blending in with nature. These things happened for at least a couple of hours each day and Adin was always wiped out by the end of it.

It was not until Adin was ten years old…

He was out hunting as his father taught him to. It was Adin’s first time on his own and he was so proud that he had taken down a deer before it moved. Adin, covered in mud to hide his sent, moved through the underbrush, acupuncture needle in hand and when Adin was close enough (about 10 feet out) Adin went for the broadside between the ribs. The deer moved two, maybe three more steps, before it fell. Adin proudly dragged it back with little trouble, enjoying a song in his head the whole way…until he reached home.
Fire…His home was burning. He could not hear screams over the roar of the fire. In a blink of the child’s life, everything changed. But Adin did as his body willed him to. Darting in between trees, he looked quickly for a window he could safely make it into. “The second floor bedroom: got it.” Adin knew where to go and his body moved. There was this old rock he used to climb in the backyard that acted as the perfect step and launching surface for a good strong jump. Springing from the rock to the house, Adin’s arms extended, reaching for the bottom of the window, fire roaring underneath him. He pulled himself into the room looking for his family. What he saw instead was an unfamiliar silhouette walking into the fire. Adin tried to follow but a voice in the opposite direction caught his attention. It was his father.
He rushed over, grasping onto hope that not all was lost… that his parents were not dead. He got to his father and looked over him; the only thing in his hands was a flute. His father had played it for as long as Adin had been alive, longer even. It had been his Grandfather’s and was going to be passed on to his older brother.. Was.. Adin began to cry when his father finally spoke more than his name.
“Adin, we love you, but we are not your parents. You were taken by our group to be trained as an Assassin from birth. You and your brother both. We were double crossed by the Mantis. Avenge us Adin…take the flute.” Adin couldn’t believe it! It can’t be true can it? His father died right there, and Adin knew his own life was slipping fast. He had to leave the house, and escape the Mantis, whatever that was.
Adin looked out the window and saw his path again: up to the roof, across to the tree, onto the neighbor’s roof and into the ally through the square and to the guards. Before he realized what he was doing, Adin looked up to take his first step and was toe to toe with a guard, breathless. Looking around Adin realized he was already in the square and with a guard. But how? It was at least five hundred feet, and only in a matter of seconds…

Was it true what his father said? Rather, the man he thought was his father… There was too much to figure out, but he knew one thing:
For his parents… no, the people that raised him, for kidnapping him and for making him what his mind wanted to refute for so long but now realized… MAKING HIM AN ASSASSIN!
This would be their undoing… Adin thought as he exclaimed his affirmation to the world… “I AM ADIN, ASSASSIN OF ASSASSINS!”


Kingdoms in Death T0R7UR3